Sakura Wars On-line Manual: General
This is an abridged translation of the Japanese game manual. Hope this will help others get into the game faster and easier.
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Controllers

Sakura Taisen can be played with either the standard control pad or with the Saturn mouse which came with the limited edition of Sakura Taisen:

Menu Screen

After pressing the "start" button, the menu screen appears with the options shown. The slot labelled "reserved" is used only after you've finished the game once. An extra option called "A Long Day in the Imperial Theater" will then appear in that slot. To continue with saved games, simply go to the corresponding data slot and press the C button. To switch between native Saturn RAM and extra RAM (if available), use the left or right direction buttons. You can also copy or delete data using the lower buttons.

Options Menu

The options menu can be accessed in the starting menu and also during the game. Cursor speed controls how fast the cursor will respond to user action. You want it fast enough so you don't waste time waiting for the cursor to go from point A to point B, but you don't want it so fast that you can't accurately place your cursor where you want it. This is important if you don't have a mouse. To change the key definition, select "change" in the key def entry of the option menu, then map the keys with the desired functions. Once done, exit the key def menu and then select "confirm" in the key def entry of the option menu. Use "restore" in the key def menu to restore the original key def.


Out of Memory Warning

Sakura Taisen requires 90 blocks of RAM memory. if you don't have enough, you'll get the warning sign below. Either delete some other data from memory or use an external RAM cartridge. You can still play the game without enough RAM, but you can't save it and all data will be lost once the session's over.

Commands for Adventure Part

During the adventure part of the game, the player assumes the role of Oogami Ichirou and interacts with the other characters. At various points of the game, timed-choices are presented to Oogami based on the LIPS (Live Interactive Picture System). Depending on how the player chooses, the subsequent development of the game will differ and the "Confidence Index" and "Love Index" for the various characters will also change accordingly. Not answering is treated as a response and can have consequences like other choices.

Screen Elements

  • A: Face Window: shows the face of the character presently speaking.
  • B: Main Window: shows the character in sight as well as the background scenes.
  • C: Message Window: shows in text the words spoken by the character in the Face Window.

  • Movements

    Most of the story happens inside the Imperial Theater. It has 2 floors above ground and 2 levels underground. To move Oogami, position the destination cursor on top of your destination (all valid destinations have pop-up labels) and press the C button. If Oogami meets someone while on his way or upon arriving at his destination, he'll show a surprised look. This usually indicates significant events in the story that you need to go through in order to proceed further.


    Meeting Someone and Talking

    When you meet someone and conversation's in order, you'll see the screen like the one on the left. Significant conversations have voices while ordinary ones don't. The text in the Message Window usually comes out following the pace of natural speech. For voiceless conversations you can hit either one of A, B or C buttons and cause a screenful of text to be displayed at once. For conversations with voices, you need to hit button B in order to skip both voice and text. When you get the message prompt at the bottom of the screen, hit A, B or C and proceed to the next segment.


    Investigating Things with the Hand Cursor

    One new feature in Sakura Taisen as compared with older RPG games is the use of an area-sensitive "hand-cursor" in place of the usual text-based action menus. Depending on where the hand-cursor is located, it'll change shape according to context, and the corresonding action will be different if a button is pressed. See table below for the meaning of the various hand-cursors:

    Normal cursor

    shown when cursor isn't over anything interesting

    Look cursor

    equivalent to the "miru" choice in older RPG's. Used to investigate people's appearances as well as the surrounding

    Knock cursor

    shown when cursor is over a door, press a button to actually knock

    Speak cursor

    equivalent to the "hanasu" choice in older RPG's. Used to speak with a person

    Move cursor

    equivalent to the old "iku" choice. Means to go somewhere else

    Naughty cursor ^_^

    reminds you that you're looking at where you shouldn't ^_^; Better look somewhere else or someone's confidence in you will decrease, for obvious reasons ^_^

    Fetch/Catch cursor

    used to pick up items or to catch hold of things

    . .

    Action Selection (Selection Window)

    These are action choices without time-limits, usually for non-critical choices. Use the up and down buttons on the direction pad to select, and press C button to confirm.

    Time-limited Action Selection (LIPS)

    Another Sakura Taisen innovation. Most action selections in Sakura Taisen are timed, so you have to make up your mind before time runs out. That means no dictionary ^_^; Not choosing anything is a valid choice and will have consequences like other choices.

    Item Window

    There are occasions when you'll pick up items or when you need to use items in your possession. The Item Window will pop up then and you can use the hand cursor to examine an item or to go to the system menu etc.

    System Window

    Can be used to load a saved game (1st item) or to change system options (2nd item). The system window can be accessed during the game by pressing the "start" button. To exit the system window, select the third item.

    Pre-battle Menu

    This menu appears after the adventure part (ai-catch) and just before a battle. It's usually a good idea to save your game at this time so if the battle doesn't go well, you can always start from this point again instead of having to start from the beginning of the episode (or earlier). Also it's a good time to check the Confidence Index and Love Index of your team members (see below). This menu also appears after a battle's won.

    Confidence and Love Indices

    These are the key indices that determine how well the Hanagumi members can fight during battles and how they feel towards Oogami romantically.

  • Confidence Index - the Confidence Index is reset at the beginning of each episode and has to be built up through interactions with the Hanagumi members during the adventure part of the episode. Their combat strength later in battle is directly proportional to their confidence index at that time. You'll know a member's confidence index has increased by one unit if you hear a pleasant rising-pitch chime after your action selection. If you hear a falling-pitch chime instead, then you have lost one confidence point.
  • Love Index - the Love Index is the total sum of all Confidence Indices gained in previous episodes, and doesn't get reset for each episode. It is the index that will determine who will end up as Oogami's Dear Beloved ^_^
  • You can check the Confidence and Love Indices in the pre-battle menu:

  • A: the order which members appear (from left to right and top to bottom) indicates the ranking in Love Index, upper left being highest and lower right the lowest (poor Iris ^_^)
  • B: The facial expressions of members indicate their level of Confidence: high for smiling face, not so high otherwise.
  • C: The present mood of the members, again indicating level of Confidence: in the example shown, Sakura's says "Full Strength!", Kouran's says "Ordinary Mood", while Iris' says "Not so Pleasant" (poor Iris ^_^)
  • D: Battle strength adjustments (for attack, defence and movement), which depend on the confidence index in the present episode.


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