Re: Love Sakura Taisen Style

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JUI-HUA HUANG (jhuang@UCLA.EDU)
Tue, 19 Jan 1999 15:58:10 -0800


Message-ID:  <Pine.3.89.9901191517.C52720-0100000@tau.ben2.ucla.edu>
Date:         Tue, 19 Jan 1999 15:58:10 -0800
From: JUI-HUA HUANG <jhuang@UCLA.EDU>
Subject:      Re: Love Sakura Taisen Style

On Tue, 19 Jan 1999, Matt Seidl wrote:

> >And as for me, I find "dating" any of the characters unrealistic. I've
> >never thought of ST as a "dating" sim although I admit it is an element.
> >I'm more interested in the art, story, and puns.
>
> Well, I can see where folks would cringe at the notion of playing a bona
> fide "dating simulation", but I think this element of the game is obviously

Well, I don't really cringe at it. I think it's an ok element, but just
not the single objective. I've tried some of the known dating sims (or
took a look at them) like Noel, Tokimeki, Sentimental Graffiti, Emu,
Marriage, etc. Well, for me, they just don't have the appeal ST does.

> an integral part of its charm and appeal. I don't think there's any need
> to feel squeemish (in terms of being seen as a nerd for playing such a
> game) about love as an element in a video game, any more so than when it's
> used on the boob tube, or the silver screen.

I wouldn't feel squeemish even if that was the case. Nor should
anyone since it's a very human emotion. Besides, I'm already a "nerd" as
stereotyped by today's society. Into computer, games, etc. but as do
many other "nerds" have other interests as well. Too bad I'm not this
one rich nerd whom who all know.

Ray


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