mp (thuey@UCDAVIS.EDU)
Mon, 1 Feb 1999 18:28:30 -0800
X-Sender: ez073369@catbert.ucdavis.edu Message-ID: <Pine.GSO.4.04.9902011822390.22946-100000@catbert.ucdavis.edu> Date: Mon, 1 Feb 1999 18:28:30 -0800 From: mp <thuey@UCDAVIS.EDU> Subject: Re: Load times
> You know, I've read this complaint over and over- and Sakura Taisen and ST2
> are NOT speed-driven games- as a matter of fact, they're almost leisurely in
> their execution and designed for maximum enjoyment of the story at your own
> pace!!
Sakura Taisen is cool. Sakura Taisen 2 is not so cool in that
aspect. ST2 is noticeably slower in ALL areas. About the only thing
that's sped up from 1 to 2 is koubu walking.
The supers in ST2 were so unbearable in terms of loading time that
I tried my best to avoid using them unless I absolutely had to(ie hit the
boss with everything I've got). Heck, Godai-kun told me that the way he
deals with it is he uses the super... then turns the channel to go watch
some TV for a little bit, then turns it back. Aside from the combined
supers, I didn't find their style visually appealing either.
> Why is load time such a big deal to you folks? It doesn't matter in these
> games!! Unless you guys just "beep through" the dialogue too?
> Don't be in such a hurry! [^_-]
Well, it's not the text. It's just little things. A half a second extra
loading time when you roam around the Teigeki. A whopping 5-10 seconds
extra waiting time for supers. A half a second here, a second there.
Maybe to a PSXer it's ok(low blow, I know...) but I thought the Saturn was
supposed to minimize all that. If ST2 was 4MB RAM cart compatible, i'd
definitely use it everytime I played.
Sorry Richard, but I found that aspect of ST2 particularly annoying, even
more so when I replayed ST and discovered just how "speedy" it was against
its sequel.
Anyone else agree?
-terrence