Re: [ot]Re: In support of Sakura Taisen on Gameboy

New Message Reply About this list Date view Thread view Subject view Author view

Matt Seidl (mseidl@DRIVENINC.COM)
Sun, 7 Feb 1999 16:51:11 -0500


X-Mailer: Microsoft Outlook Express 4.71.1712.3
Message-ID:  <01be52e3$f9f21bc0$LocalHost@rseidl.ppp.ford.com>
Date:         Sun, 7 Feb 1999 16:51:11 -0500
From: Matt Seidl <mseidl@DRIVENINC.COM>
Subject:      Re: [ot]Re: In support of Sakura Taisen on Gameboy

>Characters and scenarios, plus game play all make a game great.

Amen!

>Plus, animation in Sakura Taisen 2 was not that great.
>In some places, it was downright ugly (look at Iris' ending and tell me
>that her face and hair do not look odd. At one point, the animator drew
>her hair larger than it normally is). Plus, Oogami often falls on the
>ugly side in the endings.

Coming from someone else with formal art training--I haven't played ST2
yet, but in the few minutes I've spent with Teigeki Graph, I did feel there
was a slight dip in the overall quality of the character designs
(non-animated segments). Is this the case with ST2 as well?


New Message Reply About this list Date view Thread view Subject view Author view