Yana (yana@concentric.net)
Wed, 23 Jun 1999 23:18:30 -0500
X-Mailer: Microsoft Outlook Express 4.71.1712.3 Message-ID: <01bebdf8$9dfe9980$f8e09bcf@default> Date: Wed, 23 Jun 1999 23:18:30 -0500 From: Yana <yana@concentric.net> Subject: Re: Teigeki Graph Qs. (possible spoilers)-----Original Message----- From: terrence huey
Date: Tuesday, June 22, 1999 5:57 PM >Well, if anyone remembers where the found someone and what time, please >drop me a line. I picked the entrance for each and every time slot and no >one was there(ie so don't go there!). Now i gotta do that for the >lobby... then the store.. then the dining room... etc etc I think you'll find people a lot faster if you visit select rooms and then rotate the order you visited them in the next go around. For example: 1st time do the rooms on 2nd floor and work your way around and then the 2nd time do the same rooms but visit the rooms one hour later(except the last room which you visit first this time). Here are a list of who's where I fished out of my recycle bin. The mini- games are auto-events which trigger if you haven't already played it by the time shown while the +1 are points you can get with the girl(s) you meet: Day 1 9:00 Sakura shop(possible +2) 9:10 Iris&Sumire dressing room(possible +1 Sumire only) 9:20 Kanna&Kouran stage minigame(possible +1 each) 9:30 Sumire lounge(automatic +1) 9:40 Sumire library 9:50 Reni storage room minigame Night 9:00 Orihime balcony(possible +1) 9:20 Maria stage minigame(possible +1) 9:40 Maria library(automatic +1) 9:50 Iris roof(possible +1) Day 2 9:20 Iris, Sakura, Sumire dressing room minigame(possible+1 each) 9:30 Kanna gym(possible +1) 9:50 Orihime piano room minigame(possible +1) BTW, did you know you don't have to meet anyone to get a girl to play a specific role and have the play succeed? Pick the right plays and do good on the games are all you have to do. >> >How do you play the Stratego-like game? >> >> Simple: Higher ranked piece wins. If both are same rank, >> they both lose. Leader can only be beaten by spy(spy loses >> to everyone else). > >Hey, thanks Yanachan. It makes a lot more sense now. But may I ask... >who is your spy? Kayama, of course! Who else? ;) >> Game ends when you either take out the leader or place a taichou or >> higher class piece on the center end of the opponent's side. > >And who is your leader? Well, I should say commander; it's Yoneda. >I think the stationary pieces are "bombs", right? But there are a couple >pieces with Kanji on them. What exactly are they? Gou = Gouraigou(?): moves forward only up to 2 spaces. It acts as a moving bomb but cannot take out enemy leader. Sho = Shougeimaru: can move in any direction and as many # of spaces as it wants. Otherwise same as Gou. Bou = Defense walls: exactly the same as "bombs" as far as I know. Provided you have a forest formation, Sho is the one at upper left, Gou is the one at upper right, and Bou are the two at the lower center. The AI for this game is really lousy. It just sends the next person available after you so all you really have to do is put Yoneda, Ayame, or Oogami's partner partner(with Oogami next to her) at either bridge and just watch the stupid AI just kamikaze itself to death. Only worth playing for a laugh or two. :p Yasu