Paul J Chi (paulchi@ACSU.BUFFALO.EDU)
Wed, 11 Aug 1999 13:09:36 -0500
X-Sender: paulchi@imap.buffalo.edu Message-ID: <l03130301b3d767ba5d6e@[128.205.233.2]> Date: Wed, 11 Aug 1999 13:09:36 -0500 From: Paul J Chi <paulchi@ACSU.BUFFALO.EDU> Subject: Re: DC Hanagumi Columns screen shoots!>Only a couple of small ones, but that's a start! >http://www.godmarssky.com/newspic/9908/dcswclm01.jpg >http://www.godmarssky.com/newspic/9908/dcswclm02.jpg > >As expected, Orihime and Reni is in it. >And it seems that it has incorporated a fire, wood, wind, mountain >mechanism ala the one ST2, this would probably add a some more replay >value in the game. >I wonder if there's any hidden characters like the previous one...... > >Later >Chou Wow, in that first screenshot, Reni's character design looks a bit different. Kind of reminds me of the designs in Kita He. The fire, wood, wind, and mountain settings look pretty promising. It reminds me of Slash and Bust in Samurai Showdown 3 and 4. I wonder how it'll be implemented, though. A Fire Kanna will drop more blocks when she attacks? A Mountain Iris will make more blocks disappear when she defends? I hope there'll be more characters than the eight Hanagumi. I'm expecting at least the Sannin and Yoneda to re-appear, and Kaede to represent the Fujiedas. I too would like to see some bad guys, and the Baragumi too. They could be grouped together like the Sannin were in the first game, so the number of characters wouldn't be too great, and there wouldn't have to be any clones. This game is looking really, really good. I can't wait to play some multiplayer ST Columns over the Internet! ^_^