John Hokanson Jr. (isamu@USAGI.COM)
Mon, 30 Aug 1999 02:18:31 -0700
X-Mailer: Microsoft Outlook 8.5, Build 4.71.2173.0 Message-ID: <000501bef2c8$a0b43c20$875b443f@isamu> Date: Mon, 30 Aug 1999 02:18:31 -0700 From: "John Hokanson Jr." <isamu@USAGI.COM> Subject: Re: Petition For Sakura 3> -----Original Message----- > From: Sakura Taisen Mailing List > [mailto:SAKURATAISEN-LIST@LISTSERV.ACSU.BUFFALO.EDU]On Behalf Of Enrico > Di Franco > Sent: Sunday, August 29, 1999 9:15 PM > To: SAKURATAISEN-LIST@LISTSERV.ACSU.BUFFALO.EDU > Subject: Re: Petition For Sakura 3 > > > :Funny you should mention that. How about Working Design's decision that > the dialog in Rayearth wasn't important enough? How about them taking it > all out and adding in "spoken diary entries" as if that was really good > compensation for taking the "meat" out of the game? > > Personally I'm glad they took out the spoken dialog. In case you > forgot the > spoken dialog made the first 5 minutes of the game about a half > hour to get > through! Besides what's the worst that could happen if WD got the > rights fot > ST3? The game takes a while to be release but comes packed with > all sorts of > cool little extras? That doesn't sound so bad does it? and if you want the > game sooner just import it. > Has anybody here actually PLAYED a Working Designs game? Don't you notice anything peculiar about the script? Mark my words, it won't be the same.