Re: Debug mode

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GDI Ultima (gdiult@tm.net.my)
Wed, 3 Nov 1999 17:07:39 +0800


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Message-ID:  <000401bf2797$bfcb9b40$ca36bcca@tm.net.my>
Date:         Wed, 3 Nov 1999 17:07:39 +0800
From: GDI Ultima <gdiult@tm.net.my>
Subject:      Re: Debug mode

Is there a debug code for the J-Win version of ST1? What's a debug code anyway? I haven't used it before.. anyone care to explain? ----- Original Message ----- From: Yana To: Sent: Tuesday, November 02, 1999 1:27 PM Subject: Re: Debug mode > -----Original Message----- > From: Orlando de la Cruz > Date: Monday, November 01, 1999 7:24 PM > > > >Scanning through the archives of the mailing list, I came across the > >debug code for ST1, which was pretty cool, as I was able to see the > >ending FMVs for characters I hadn't beaten the game with yet. The last > >option, called "SINRAI" is a bit puzzling. It looks like it might be > >an editor for the scores of how the characters feel towards Oogami and > >even says "WRITE!" once you make selections but nothing seemed to > >change as far as game saves or anything. > > "SINRAI" is a bit confusing. The numbers actually represent > the total accumulated love index points rather than the trust > points per stage so if you're playing chapter 2 with the mid- > range or higher numbers, all the girls will have very high trust > points regardless of what number you put. Play a later chapter > with numbers spanning the whole range and the difference > will be more apparent. It's best to adjust the numbers according > to the chapter you're going to play. > > >Anyone know of a similar code for the second game by any chance? Any > >info on that or any other neat things you can do with the first game's > >debug mode would be appreciated. > > Unfortunately it doesn't look like there is a code for the 2nd > game(all the Japanese websites I've looked at don't have it). > As for other tricks with the debug mode, everything's pretty > much in the open so I don't think there's any more you can > do with it that's not already obvious. > > Yasu >


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