Episode 5 is Sumire and Kanna's episode. There's no mini-game in this episode, but you get to explore a deserted creepy old house, and you need to fight a rather tricky battle at the end.
Story-wise, just like in earlier episodes, this one tells us a bit about the background and history of Sumire and Kanna.
Here's a list of LIPS that occur in this episode (approximately in order of appearance). Both the Japanese choices and the translations are shown, plus the effect of the response on the confidence index of Hanagumi members (+ means increase by one, - means decrease by one, @ means no change)
This episode begins with the usual bad guy speech: Tenkai is pissed off that 2 of the 4 shiten'ou (Lords of Death) were defeated by the Teigeki. But he's pleased that the 6 corners of the rokuhasei koumajin (Patriachal Cross) have almost been finished, and when it is, there will be major destruction in the capital...
A bit later, in the Imperial Theater, Kanna and Sumire are stars in the new production saiyuuki (Journey to the West). Kanna is unhappy because she got the role of the bad monkey character. It's not long before the two get into a (physical) fight, after Kanna accidentally (?) stepped on Sumire's dress (that happened rather too often didn't it? ^_^). Later in the dressing room, Kanna and Sumire are still in rather volatile moods, so Sakura asks Oogami to do something. In the icon mode, Oogami should choose to speak to both Kanna and Sumire once (both actions will make the girls angry and resulting in -1 in confidence index, but it can't be helped). After speaking more with both, the situation doesn't get any better, and Sakura again asked Oogami to do something...
Maria comes in and informs them that Yoneda is asking everybody to gather in the underground war room. Sumire and Kanna go back to their rooms to change. Oogami is free to roam about before going to the war room. Can go to the following places (doesn't have to be in order). Free roam mode ends when Oogami goes to the war room.
Free roam mode ends when Oogami goes to the war room, where everybody's already gathered. Yoneda tells Oogami that there're suspicious activities (something to do with magic) connected with the Hive of Darkness in Fukagawa...
Oogami is again at free-roam mode, which ends when he goes to the theater main entrance to meet with Kanna and Sumire (cannot go to more than 4 places before going to main entrance, otherwise Sumire- and Kanna-). Can go to the following places (again order can differ):
Oogami goes to the theater entrance to meet Sumire and Kanna (both+ if Oogami visited 4 or less places before, otherwise both-). Thus Oogami and the two protagonists goes off to explore the deserted house of Fukagawa...
The LIPS choices in this part of the game is rather complicated, depending on your course of action. Below is a summary of the major occurrences, which you should go through in roughly the same order if you don't get lost too often ^_^
Story-wise Oogami has to find and take care of the girls in the first part, while together they need to locate the baddies later.
At this point, there are several possible branches of the story line, depending on whom Oogami is chasing after, and depending on where Oogami goes to first. But the story is Sumire-Kanna symmetric, and eventually all branches terminate in the second floor Lobby, which means that if Oogami goes to the second floor Lobby, the yet-to-occur intermediate events shown below will not happen.
The above story branches all end when Oogami and Sumire (Kanna) go to the second floor lobby, where they'll see Kanna (Sumire) spying on one of the baddies. The three of them are spying on the baddy, when...
At this point Oogami and Kanna have to search for the medicine for snake poison. They can find a first-aid box in Bedroom 1, but it doesn't contain what they need. The snake-poison medicine can be found in the second floor dining hall. Upon treating Kanna's wound with it, Kanna+.
At this point they noticed something happening beyond the door to the right, where Oogami and Kanna should choose to go and investigate. They'll meet up with Sumire in Servant Room 4, where they again spy on a baddy, when...
At this point Oogami and Sumire have to search for the medicine for spider poison, which is located in the first floor waiting room. Upon treating Sumire's wound with it, Sumire+.
At this point Oogami and Sumire will meet Kanna in the first floor dining hall, and Kanna says she heard something beyond the locked door in the dining hall. Oogami and Sumire have to go search for the key. They can find a set of keys in Servant Room 1 (need to get there through the left stairway on the second floor), but it's not for the locked door in the first floor dining hall. Instead Oogami and Sumire need to use this set of keys to open the lock leading to the bedrooms on the second floor. Inside bedroom 3 they'll find the key they need to open the locked door to the kitchen.
After they got rid of the creatures, the three of them chase after the baddy, who's busy pasting charms all over an underground room (to gather spiritual energy or something like that ^_^). Oogami and company chase after the baddy and witness Miroku and her goons gathering on topside. The three are eventually discovered, and when Miroku is about to finish them off...
Planning ahead is essential in the rather tricky battle of this episode. One false move can cost you plenty here, so beware!
In the beginning of the battle, Sakura goofed up ^_^ and landed the koubu's on the opposite side (of the river) of where Oogami and company is. What's worse Oogami and company is being chased by 3 baddies from behind, and with 2 more in front of them.
I find it easiest to finsh the 3 pursuing baddies with Sumire's sure-kill attack (which has the maximum damage range). While taking care of the two baddies and the boxes in front, be careful not to step into the line-of-sight of the two cannons on the top right, or else you'll take major damage!
Also, notice that in this battle, in order to win, you have to get rid of all the "red guards" of Miroku's. So it's a good idea to send everyone towards those red guards to the right and try to finish them off first. Sakura's sure-kill attack comes in handy here, especially in the beginning when the enemies are in a line formation.
(Note that Oogami and company could take the shorter route up the hill through the obstacle immediately to their left. This is rather dangerous however, because while Oogami and company cannot attack the baddies behind the obstacle, they can attack from above! I found it better just to avoid those baddies for the moment and have Oogami and company join with the others to get rid of the red guards first).
Just when you think you've gotten rid of all the red guards, Miroku will make life more difficult by creating two more ^_^ No sweat, just get rid of them and proceed towards the hill side leading to the hill top where Miroku is.
(While your company is proceeding, don't forget to replenish your members' special attack points if you used their sure-kill attacks earlier, especially for Sumire and Kanna because you'll need their powerful combine-attacks later!)
The next big obstacle is the two big cannons guarding the passage up the hill and the two blue goons (who can shoot from a distance remember) uphill. No matter what you do, you'll need to take some damage here. But it's better to be attacked by the blue goons than by those cannons! So gather your folks just outside of the cannons line-of-sight (and outside the range of the blue goons if possible) in front of the passageway uphill. Send in two or three members of your team to attack a single cannon so that it can be destroyed before it can shoot back. Now you can send your troops uphill to take care of the goons and the other cannon (also send your wounded members back down to the steam vent for replenishment).
But do NOT have any member of your team step onto the elevated platform where Miriku's waiting! Once any member of your team steps on the platform, Miroku will excuse herself and send in many more of her formidable red guards in her place! So gather all your team members just one step OUTSIDE of the elevated platform, and make sure Sumire and Kanna have both their special attack points at maximum. When they're all ready, as quickly as you can send Sumire and Kanna close to the center of the new red guard formation which Miroku just summoned, and then send Oogami in between the two, so that he can use combine-attack with either member (donno if you can use combine-attack for both). Assuming Sumire and Kanna's power are at reasonable levels (and their special attack points at maximum), you should be able to finish off all the red goons with one combine-attack! (Very satisfying if you can do that ^_^)
After the battle, Miroku will send a beam of light into Sakura's koubu. It's a little creature spy whose task will be revealed in the next episode...