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--by Egan Loo
No book can transform a person lacking the talent into a skilled animator.
No book can offer to be a comprehensive tome on the entire process of
animation from conception to dialogue post-recording. (At least, no single
book can.) Graphic's Drawing Anime, however, comes closest in offering a
brief overview just substantive enough for those interested in entering the
animation industry and yet nontechnical enough to be interesting and
enjoyable for the layman.
Graphic has
published numerous other art how-to books in the past, including
an illustrative three-volume set on drawing manga. For this book, it
assembled an impressive list of contributors and collaborators to lend their
expertise. Kitazume Hiroyuki is best known for his character designs and
production directing on the GUNDAM sequel series during the eighties. Okuda
Itsusato has been the production director and character designer for Shurato
and LEGEND of the GALACTIC HEROES.
Finally, Izumi Akihiro has drawn the key point frames for the animation of
SILENT MOBIUS, The HAKKENDEN, and AA!
MEGAMISAMA (OH! MY GODDESS).
Supporting this venture is Yoyogi Animation Gakuin (Institute) or YAG, perhaps the most prominent group of schools of
its kind in Japan, and A.I.C., the creators behind TENCHI
MUYOU! RYO-OH-KI and El HAZARD.
Most of the
book is divided into an introduction and four main sections
discussing drawing, coloring, animating of motion, and overall animation
production. Where possible, actual production material is displayed as
examples for the readers. Most of these come from ARMITAGE
THE THIRD and MOLDIVER, although there
are also a few examples from TENCHI MUYOU!
RYO-OH-KI. There are even photographs of Kitazume animating and a section
composed entirely of his tips and advice.
The introduction
briefly diagrams the flowchart of production beginning from
the planning committee and scripting through every step in between to
post-production. Along the way, the books also explain the industry
terminology and identify the tools of the trade. This section is especially
useful to anime fans who don't have any particular artistic talents but want
to know what it means when their favorite creator is credited with "genga"
(key animation frame drawing) or "douga" (in-between animation frame drawing).
The first
main section all too briefly describes the "proper" techniques to
draw characters types, expressions, and poses. It first delves into
sketching with tips on the right and wrong way to draw, and then it
continues with an example of a Moldiver frame's pencil drawing that is taken
from the raw sketch to the cleaned-up final version that is ready to be
traced on acetate. If you are truly serious about learning to draw in
perspective and character posing, however, you're better off picking up a
manga drawing book or any basic figure drawing text.
The following
section deals with colors and inking by using a particularly
stunning close-up example cel from Armitage the Third and walking through
the line tracing, coloring, and final airbrushing. Background painting is
also covered as well as film special effects used to enhance lighting.
The third
section covers what beginning animators are most likely interested
in: the actual composing of action across frames. After determining the
scene composition and action, the reader learns ways to depict motion via
techniques including deforming and blurring. Vivid
black-and-white examples (many exaggerated for the full effect) illustrate
each point and technique.
The final
section deals with some of the remaining elements needed to create
animation. By equating animation with any other film medium, it describes
basic composition and the essential timing of the action. It ends by very
briefly touching upon character design and computer-assisted animation.
All in all,
this book is a well-rounded overview of most elements of
animation production for budding artists. (Unfortunately, this books glosses
somewhat over the real grunt work of inbetweening and cel inking, which is
where the majority of employed animators knuckle down and start their
careers.) Even cel collectors who have no interest in entering the industry
can use the book to identify the pencil drawings and yellow time sheets slipped
between their cels, classify their cels by terms used in the industry, or
decipher the timing and motion indicator marks on the pencil drawings.
Make no mistake;
if you are looking to break into the anime industry, you
stand a better chance of success by actually enrolling in YAG or another
animation school (the Frazier technique), walking into your favorite studio
with a portfolio (the Kawamori technique), or creating your own
studio (the Anno technique) than by relying solely on this book. As it is
though, this book excels as a reference to the avid animation enthusiast as
well as an introductory guide for the aspiring animator.
DRAWING ANIME (Anime no Kakikata)
PRODUCED BY KITAZUME HIROYUKI, OKUDA ITSUSATO,
IZUMI AKIHIRO IN COOPERATION WITH
YOYOGI ANIMATION GAKUIN (Institute)/A.I.C
133 PAGES
ISBN4-7661-0914-7
GRAPHIC COMPANY
25 JUNE 1996
1650 YEN |
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