![[GAMES & SOFTWARE]](images/section_games_sw.gif)
 |

SUIKODEN
Sony Playstation
Konami
Role Playing Game
Available Now
(US)$59.99
Available now
2 Memory Blocks
Copyright ©Konami
— by Eri Izawa
|
 |

What? It's been how many months and you still haven't gotten
this game? For shame...
Konami's
SUIKODEN
(its first U.S. RPG!) almost has too many features to rave
about: speed, pacing, plot, combat design, graphics, music...
suffice it to say that this combination spells hours of
non-stop, glued-to-the-seat play. Of course, this reviewer
might be biased, having played the glacially paced BEYOND THE BEYOND
just before SUIKODEN. Still, few
console RPGs have ever displayed the intelligent design
features that this one takes for granted.
The plot by itself
is remarkable for its overall strength and originality. Our
hero is the son of a famous Imperial general, and is a loyal,
decent citizen of his Empire. But he and his friends soon
find themselves turned against their country, joining and
eventually leading a massive rebellion to overthrow the
Emperor. Along the way, in between quests, fights, and
full-scale army battles, our hero sets up shop in an old
castle and begins to recruit up to 107 other allies to help
with the revolution (for a total of 108 characters). His
path is not always easy or predictable; death and loss,
betrayal and sacrifice, rediscovery and joy are all part of
SUIKODEN's story.
The game's actual
Japanese name is GENSOU SUIKODEN,
"Illusion Suikoden" or "Fantasy Suikoden." The original
Suikoden is best known as the SHUI-HU
CHUAN in China, known to the English speaking world as
THE WATER MARGIN
or ALL MEN ARE BROTHERS. It is a legendary Chinese
fantasy epic about the 108 reborn outlaws of Liang Shan Po,
who fight against a corrupt Empire. The story was eventually
written down in about the 14th century by the author Shih
Nai-an (Shi Tai-An in Japanese), possibly in collaboration
with the author Lo Kuan-Chung. Shih Nai-an might be pleased
to know that the ancient SUIKODEN has
found such a worthy heir in the electronic age.
SUIKODEN has graphics
to rival the best RPGs on the market. Some players may find
reason enough to rejoice simply because the characters are far
less super-deformed than in some other games, helping them
look less like walking octopi and more like human beings.
SUIKODEN's music, though not quite as memorable as
something like FINAL FANTASY III's,
is certainly less depressing and can definitely hold its own.
One minor gripe is that the same music is recycled in
different places, which removes some of the mystery of
entering new areas.
Combat is unusually
fast and entertaining. Even better, escaping from boring
random combats is nearly instantaneous. Unfortunately (or
fortunately), the game balance is set such that after only a
few encounters with monsters, combat may suddenly become too
easy, especially with certain combinations of characters.
Some combat-weary players may find this to be a welcome relief.
Meanwhile, the trumpeted "war" feature is, as the instruction
book describes, much like a card game. So are the rare
instances of person-to-person dueling. While fun, one gets
the feeling the war and dueling systems could have been
polished a wee bit more.
SUIKODEN really
distinguishes itself with its quests. Instead of relying on
the usual method of slowing down game play with huge
labyrinths in which the party gets attacked every 5 steps or
so, SUIKODEN has small, compact dungeons
with a relatively low number of random encounters. To
compensate for this faster system, this game has a greater
number of quests and activities to do outside of dungeons.
This unusual and intelligent design philosophy translates to a
much lower level of frustration than this reviewer has seen
with almost any other console RPG game.
The plot starts
out with excellent atmosphere and a strong story, nearly as
engrossing and emotionally involving as FINAL FANTASY III's,
and somewhat better paced. This tightly knit storyline
continues for a good third of the game, and includes some
surprising and touching moments involving the main characters.
Given this wonderful beginning, it is almost tragic that the
plot starts wearing thin by the second half of the game.
Granted, a story involving over a hundred characters would
naturally have a number of shallow side plots, but the later
ones could have been less steeped in cliche. For example, one
of the later major plots involves dragon riders a la recycled
Anne McCaffrey, and another plot uses an old, tired vampire
story. Moreover, several developing character relationships
stop cold in the later parts of the game. And perhaps worst
of all, many players of SUIKODEN agree
that the ending of the game is sadly disappointing (one might
say it is "monotarinai" —"lacking" in Japanese).
Thankfully, if the player succeeds in accumulating and keeping
alive as many of the 108 characters as possible, at least one
last memorable scene will occur near the end of game.
There is no denying
this is an excellent and entertaining game, despite its flaws.
Given the industry rumors about how Sony is hesitant to import
more Playstation RPGs for fear that they won't sell,
SUIKODEN stands as the perfect excuse
to help prove Sony's fears wrong. It's not too late. Buy
this game. It is worth it.
|
 |