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by Rika Takahashi
Most people who know of Fujisaki Ryuu's work from his current serial, HOUSHIN ENGI (which
is one of the current flagship titles in Weekly Jump), may be under the impression that
he is an artist specializing in historical fantasy. However, his earlier works (under
which he pronounced his last name as "Fujizaki") show that his storytelling forte is
actually in adventures and romances within a sci-fi / fantasy setting. This strength with
a more general fantasy theme shows in his previous serial published in Jump, PSYCHO+.
The story
begins with Midorimaru, a mutant born with green hair and eyes. He claims he's gotten used
to people saying that he looks "eerie", yet he loves the night because nobody can see his
green-ness in the darkness. One evening, as he strolls through a park lamenting his green
hair and eyes, he finds a girl sitting under a tree. The young lady is playing her
GameWare videogame machine; she refuses to lose to man-made items. She notices him, and
says that Midorimaru's hair is beautiful because it is a natural green. Midorimaru finds
out during first period at school the next day that Yukino Mizunomori, the same girl from
the night before, was famous for being "coldhearted". Her nickname is "Computer Girl", and
rumor says that anyone who can best her in any game wins the chance to date her. He runs
to her class to confirm this, and peeks in on one "match"to see her decimate her
opponent. Midorimaru wonders if he can beat her, paranoid that some weird, ugly goon will
win a relationship with her. While his friends are digging through used software, one used
game, Psycho+, catches his attention. Since it is cheap, he buys the game. But he soon
forgets about his new game as he watches Yukino beat suitor after suitor, day after day.
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The "unopened"
package catches his attention once again after a few weeks. He runs down to the park where he
first met her, and challenges her with the gamehis prize, should he win, being that she would
stop choosing a boyfriend based on game abilities. She accepts; but upon bootup the screen says she
can't play the game. She hands her GameWare to idorimaru, who gets an OK sign. While Yukino is
shocked that she has lost, Midorimaru starts playing.
<Psychic Level 1: Let's
try moving a tree>. Yukino claims that the game is junk, but Midorimaru decides to
give it a try. He moves one of the on-screen trees to the right... and the tree standing
next to the two of them moves to the right...
An immediate
observation of Fujisaki's art style is his style of writing sound effects. Most of his
sounds are written in a very narrow, square font, a style which complements his fine-lined
drawings and is very similar in shape to his own handwriting. He emphasizes especially
important sound effects by actually changing the "texture" of the sound (usually drawing
it a little fatter, or slightly fancier). Another noticeable observation is his sense of
cinematography. The angles from which the story is shown sometimes sets the tone; for
example, the slight angling of the ground when Midorimaru first moves a tree gives the
impression that the tree is attacking the couple. Overall, the artwork seems to show that
this was his first series, in that later chapters show more strain in the art (despite
the overall improvement) compared to the first few. There are noticeable improvements
since his very first compilation (WORLDS, a short story collection)
but the quality is not quite up to the standards of his current level of art (in
HOUSHIN ENGI).
The story
is well-structured, especially towards the end, when all the questions get resolved.
However, it suffers considerably from the extreme shortness of the series (11 episodes
covering about 260 pages; unfortunately many of the series that this reviewer happens to
like in Jump are subjected to the "three month curse"). It would have been nice to see
more character development; in particular, Midorimaru's growth mentally and psychically
as he plays more of the game and discovers new powers, as well as changes in Yukino's
reactions and feelings towards the "psychic skill enhancement game". The budding romance
between Midorimaru and Yukino ends up seeming a little rushed, but that also could not be
helped (short of a longer story) without sacrificing the actual psychic experiences.
Overall,
the story is good to read as a short modern-day fantasy story with clean lines and good
camera angles.
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PSYCHO+
Copyright ©1994 Shounen Jump #51 ~ #11 1995
Psycho+ by Fujisaki Ryuu Original publication: Weekly
Compilations (Jump Comics)
Drive A (Game Start) ISBN4-08-871686-8, first print 6/9/93
Drive B (Game Over)ISBN4-08-871687-6, first print 12/7/93
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