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Vol 3 Issue 1
[MANGA REVIEWS]

Psycho+
— by Rika Takahashi

Most people who know of Fujisaki Ryuu's work from his current serial, HOUSHIN ENGI (which is one of the current flagship titles in Weekly Jump), may be under the impression that he is an artist specializing in historical fantasy. However, his earlier works (under which he pronounced his last name as "Fujizaki") show that his storytelling forte is actually in adventures and romances within a sci-fi / fantasy setting. This strength with a more general fantasy theme shows in his previous serial published in Jump, PSYCHO+.
  The story begins with Midorimaru, a mutant born with green hair and eyes. He claims he's gotten used to people saying that he looks "eerie", yet he loves the night because nobody can see his green-ness in the darkness. One evening, as he strolls through a park lamenting his green hair and eyes, he finds a girl sitting under a tree. The young lady is playing her GameWare videogame machine; she refuses to lose to man-made items. She notices him, and says that Midorimaru's hair is beautiful because it is a natural green. Midorimaru finds out during first period at school the next day that Yukino Mizunomori, the same girl from the night before, was famous for being "coldhearted". Her nickname is "Computer Girl", and rumor says that anyone who can best her in any game wins the chance to date her. He runs to her class to confirm this, and peeks in on one "match"—to see her decimate her opponent. Midorimaru wonders if he can beat her, paranoid that some weird, ugly goon will win a relationship with her. While his friends are digging through used software, one used game, Psycho+, catches his attention. Since it is cheap, he buys the game. But he soon forgets about his new game as he watches Yukino beat suitor after suitor, day after day.
  The "unopened" package catches his attention once again after a few weeks. He runs down to the park where he first met her, and challenges her with the game—his prize, should he win, being that she would stop choosing a boyfriend based on game abilities. She accepts; but upon bootup the screen says she can't play the game. She hands her GameWare to idorimaru, who gets an OK sign. While Yukino is shocked that she has lost, Midorimaru starts playing.
  <Psychic Level 1: Let's try moving a tree>. Yukino claims that the game is junk, but Midorimaru decides to give it a try. He moves one of the on-screen trees to the right... and the tree standing next to the two of them moves to the right...
  An immediate observation of Fujisaki's art style is his style of writing sound effects. Most of his sounds are written in a very narrow, square font, a style which complements his fine-lined drawings and is very similar in shape to his own handwriting. He emphasizes especially important sound effects by actually changing the "texture" of the sound (usually drawing it a little fatter, or slightly fancier). Another noticeable observation is his sense of cinematography. The angles from which the story is shown sometimes sets the tone; for example, the slight angling of the ground when Midorimaru first moves a tree gives the impression that the tree is attacking the couple. Overall, the artwork seems to show that this was his first series, in that later chapters show more strain in the art (despite the overall improvement) compared to the first few. There are noticeable improvements since his very first compilation (WORLDS, a short story collection) but the quality is not quite up to the standards of his current level of art (in HOUSHIN ENGI).
  The story is well-structured, especially towards the end, when all the questions get resolved. However, it suffers considerably from the extreme shortness of the series (11 episodes covering about 260 pages; unfortunately many of the series that this reviewer happens to like in Jump are subjected to the "three month curse"). It would have been nice to see more character development; in particular, Midorimaru's growth mentally and psychically as he plays more of the game and discovers new powers, as well as changes in Yukino's reactions and feelings towards the "psychic skill enhancement game". The budding romance between Midorimaru and Yukino ends up seeming a little rushed, but that also could not be helped (short of a longer story) without sacrificing the actual psychic experiences.
  Overall, the story is good to read as a short modern-day fantasy story with clean lines and good camera angles.

  PSYCHO+
Copyright ©1994 Shounen Jump #51 ~ #11 1995
Psycho+ by Fujisaki Ryuu Original publication: Weekly
Compilations (Jump Comics)
Drive A (Game Start) ISBN4-08-871686-8, first print 6/9/93
Drive B (Game Over)ISBN4-08-871687-6, first print 12/7/93


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