 |


Movie Premiere at the UCLA Anime Festival
May 8, 1999
—by Charles McCarter
JINROH is the latest anime from Production I.G. With a story by Oshii Mamoru, it has been touted
as the next GHOST IN THE SHELL. Directing for the
first time is Okiura Hiroyuki, best known as the character designer for
GHOST IN THE SHELL. Mr. Okiura appeared in
conjunction with a public screening of his film JINROH
at the UCLA Anime Film Festival. JINROH was the premiere event which kicked off a
month-long series showing both new and classic anime from GUNDAM to RANMA 1/2.
As the theater filled and the screening began, Mr. Okiura
apologized to the audience. Apparently the film had broke at a previous
screening, and had to be spliced back together. As a result, several
seconds of dialog in one scene was lost. However, it was not really going
to be noticeable to the English-speaking audience.
JINROH is set in an alternate past. It's
post World War II, and occupied Japan is a lot
different. The occupied government has become progressively more strict.
And as a result, a rather larger underground resistance has been formed.
In this resistance is a high-school age girl. Cloaked in a red
hood, her job is to deliver "packages" from one group of resistance
fighters to guerrillas. While others walk above on the surface, she
delivers her packages by using the underground sewer tunnels. Unfortunately,
however, on this night, the government's special troops are also in the
sewers, and they're hunting for rebels. One lone soldier, Fuse, finds the
red-hooded girl running through the sewers and corners her.
What happens next changes Fuse's life forever. After the
incident, he is sent back to the academy for "re-training." And then, he
meets another girl who looks a lot like the first one. She is her sister.
They talk and begin to form a rather strange bond.
The backdrop of this story is a political struggle between not
only the government and the rebels, but also those within the ranks of the
government as well. The police and the government special forces don't get
along very well, either.
Like GHOST IN THE SHELL and PERFECT BLUE, the plot twists and turns, seemingly warping
reality in on itself. After a while, the viewer no longer is sure who Fuse
is. Is he the hero or the villain, or is he neither? Is the he pawn or the
puppet master?
This film is definitely very cerebral, and, like PATLABOR 2, has more psychological and political intrigue
than all-out action. However, it is Fuse's tenuous grasp of reality, or
what he perceives to be reality, that keeps the viewers enthralled as they
try to determine what is real and what is false.
The animation quality of the film is exceptional, and is technically
superior. After all, this is Production I.G. The film
is currently being shown at various film festivals around the world. Before
being shown at UCLA, it was shown at a festival in
Berlin. After UCLA, it was shipped off to a screening
in France. However, a Japanese release date for this film has yet to be
determined.
I had a few minutes to speak with Mr. Okiura and he was kind enough
to answer a few questions. He has worked in the anime industry for some time,
in fact, one of his earliest jobs was working on BLACK MAGIC
M-66. Starting as an assistant, he worked his way up to animator,
animation director, character designer, and with JINROH,
director.
EX: This film really feels a
lot like Oshii Mamoru's other works. What was his involvement in this film?

OH: Mr. Oshii wrote the screenplay. After that, it was
up to me to edit it and come up with everything else by myself. I tried to add my
own touches to make this film feel more like my own.
EX: Does this film follow the
continuity of the manga or the live action films?

OH: It's based on the manga version, but the events
are different in the film.
EX: People are going to compare
JINROH to GHOST IN THE SHELL. How do
you feel about that?

OH: Well, I think it's a very different film. GHOST takes place in the future, and this takes place in an
alternate past. Although there are maybe some similar themes and ideas, the films
are different.
EX: This was your first time
directing, right? What was the hardest part of that?

OH: I think the hardest part was just trying to keep
track of everything. There is a lot of work to be done and so many people worked on
the film.
EX: Did you use a lot of computers
to animate JINROH?

OH: Not really, not very much. We used it for doing some
of the camera work, but we really didn't use it very much at all.
EX: What would you like to work
on next?

OH: Well, since JINROH hasn't
been released in Japan yet, it still feels like I'm working on it. So I really can't
think about future projects right now.  |
 |