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Anime Expo 1999 - Character Design Panel
by David Ho
This was quite a distinguished panel with no less than five Guests
of Honor appearing before an audience of more than 50 attendees.
First on the panel was Toshihiro Kawamoto, character designer
for COWBOY BEBOP. Next was Kamimura Sachiko,
character designer for the CITY HUNTER anime.
Then came Tadano Kazuko, probably best known for her character designs
on the SAILOR MOON TV anime. Next, we have
Matsushita Hiromi, character designer of such shows as GUYVER and the original VAMPIRE HUNTER
D. Rounding out the panel was Takami Akio, character designer
for STEAM DETECTIVES. With such a collection of
talent all in one room, the panel promised to be a good one. (Note: It
is important to know that Mr. Matsushita and Ms. Tadano are husband
and wife.)
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From left to right: AX Translator Karahashi Taka, Guests of Honor Takami
Akio, Matsushita Hiromi, Tadano Kazuko, AX Translator Greg Lee, Guests of
Honor Kamimura Sachiko and Kawamoto Toshihiro. |
There appeared to be many artist-types sitting
among the audience, perhaps aspiring character designers themselves.
I turned to my neighbor, who asked not to be identified and who would
only allow me to refer to her as "Muu" from Austin, TX, and I asked her why she was attending this panel.
She replied, "I want to do this as a career in the future." When asked
if she couldn't be a character designer did she have an alternate
career choice? She responded, "If not, I'd go into computer
programming." That was a very smart answer, in my opinion.
As with many panels, this was presented in a
Q&A format.
Q: Do you prefer
adapting manga designs for anime? Or do you prefer original
design?
KAWAMOTO: I've done both cases and it
is difficult to decide which I like better since both have their
unique challenges.
KAMIMURA: For me, it is the same as
Kawamoto said, but I think it is more interesting to work on
something original.
TADANO: Working on something pre-existing
is easier in some ways, but it is still hard. I prefer to work on
completely original designs.
MATSUSHITA: As for me, it depends on the
project. You have to be able to preserve the style of the manga
artist, but when you are doing adaptations, you can also learn a lot
from them.
TAKAMI: I haven't done any original
designs yet, so I cannot say which I like better.
Q: What do you use
for inspiration?
KAWAMOTO: For me when I create original
designs, I listen to the producer and the director for clues, and
then I come up with the designs. If they don't like my drawings, I
re-work them. For COWBOY BEBOP, it took me about
a week to come up with the designs.
KAMIMURA: I basically agree with Kawamoto's
description of the process.
TADANO: In the case of SAILOR MOON, I went back to the original manga. It
took me about one and half months to finalize all the main character
designs.
MATSUSHITA: As for original designs, the
director usually knows what he wants so the rough designs take about
one week. But then the clean-ups take about a month.
Q: Was there ever a
time when you did not have inspiration?
KAWAMOTO: For me, yes, there are times
that I'll hit a slump and I can't draw like I want. Sometimes the
slump in creativity lasts an hour, sometimes a week. When I am
feeling uninspired, I'll play with my cats.
KAMIMURA: I am one of those lucky people
who doesn't have slumps!
TADANO: Before I was a professional, I
used to have creative slumps. Once, I had a slump that lasted for a
year and I didn't draw anything. Now, as a pro, I don't have these
creative slumps so often. When I do, I just go to karaoke and sing.
MATSUSHITA: Whenever I run out of
inspiration, I just change gears and work on a different project. And
when I run out of inspiration on that project, I go and work on yet
another project. And so on and so on.
TAKAMI: I feel a sense of inability to
draw when faced with the tremendous talent of everyone else here on
this panel! So now, I am thinking of "space: the final frontier!"
Q: Was there ever a
time when you felt like giving up?
KAWAMOTO: No, I've never felt like I wanted
to give up.
KAMIMURA: Because I have no other abilities,
I must say that I feel the same as Kawamoto.
TADANO: When I first started, I felt like
quitting, but then I discovered this is the only thing I know how to
do.
MATSUSHITA: I could quit tomorrow if I
wanted! But I would keep on drawing even if I did quit.
TAKAMI: I love to draw. There are very few
jobs where you get paid to draw so I haven't gotten to the point where
I feel like quitting.
Q: Before this
convention, did any of you know each other?
KAWAMOTO: I had worked with Takami before
when we were at the same studio.
KAMIMURA: I met Takami once at a bar.
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