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Anime Expo 1999 - Mechanical Design Panel
by David Ho
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The Mecha Design Panelists:
Top: Guest of Honor Akitaka Mika (left).
Bottom: Guest of Honor Izubuchi Yutaka (right). |
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This panel featured Japanese Guests of Honor Akitaka Mika and
Izubuchi Yutaka. Akitaka is best known as the creator of GALAXY FRAULEIN YUNA, but his credits also
include work on GUNDAM 0080, GUNDAM 0083, GUNDAM ZZ, and
MARTIAN SUCCESSOR NADESICO. Izubuchi is
known for his work on GASARAKI, PATLABOR, GUNDAM ZZ, GUNDAM 0080, and CHAR'S
COUNTERATTACK. This panel was held on Sunday of the
convention.
Since there was no set agenda for the panel,
the guests of honor took questions from the audience. To get things
started, Akitaka and Izubuchi began reminiscing about the time they
spent together working on GUNDAM ZZ. Akitaka
remarked at one point saying that he never really wanted to work on
ZZ because the pressure was too high. But
Izubuchi quickly cut him down by saying that was a lie, because once
Akitaka would finish a set of drawings, he would eagerly bring them
to Izubuchi and ask him to look at them. They both laughed as they
remembered this time in their careers.
Q: Some designers
model after knight in armor while others model after walking tanks.
Which would you say you take your influence from?
AKITAKA: I came from a background of
designing toys, so I'm thinking about modular parts. For me, I would
say my designs are mostly of the "walking tank" kind.
IZUBUCHI: There are times I model after
Western armor but there are also times I reference current military
hardware and weapons. But as a professional, I think my job is to
design what is best called for by the show I'm working on. So, it
really depends on the story and its setting.
Q: Isn't most mecha
design done by a "committee"?
IZUBUCHI: Depending on the project, I could
be doing things that have been designed before, or I could be involved
from the beginning but if I feel strongly that something needs to be
done or changed, I will say so. I would have to say it is on a
case-by-case basis.
AKITAKA: For ZZ,
the two of us worked together so that was our "committee."
Q: Are there any
other areas of mechanical design that you would like to try, say
toasters or silverware, etc.?
AKITAKA: I don't know if you know, but I
worked on CITY HUNTER drawing non-character
items and toasters do appear and so I designed them! Actually, there
are a lot of small items in CITY HUNTER such
as underwear which are considered non-character, so I designed them,
too!
IZUBUCHI: Did you enjoy designing those
brassieres?
AKITAKA: No, not really [laughs], but I
was just happy to have the job ...
Q: When do you
consider when an artist has "made it"? When their designs are made
into plastic models? And do you collect the models of your own
designs?
IZUBUCHI: As far as plastic models are
concerned, we don't really collect them, but when a model is made,
sometimes we get samples, but I just have no time to build them. They
just stack up and take up space until I give them away when someone
wants one. If anyone would like to build them for me, they can have
that job! Just when you build them, make sure to give it back to me
and not keep it for yourself! (laughs)
[Then, without prompting, Izubuchi continued reflectively ...]
I don't think I could design something completely realistic [in the
sense that it could exist and work in the real world], but at the
same time, I don't think I could design something based totally on
design considerations only. It depends on the story, so I think I live
somewhere in-between.
AKITAKA: Design style does depend on what
the mecha is supposed to do, but I also consider if the mecha will be
made into a plastic model or toy ... Sometimes I have to wonder if I
design something, could it really walk? But in the end, the design
must be representative of the story being told.
Q: The future for our
two esteemed panelists?
IZIBUCHI: In the future, I do want to work on
something which will be considered a milestone for Japanese mecha
design. It will probably not be GUNDAM ... I know
it is a bit vague, but that is all I can say for now.
AKITAKA: The project I was working on
recently, SEGA SAKURA 3, has ended. For my future
projects, I hope to work on a TV series.
And with that, time ran out and the panel was gracefully ended. |
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