Dungeuns & Dragons 3nd Ed.

Name: Ophelia Character Level: 3
   
Age: 6 yrs. (actual age 27) Eyes: brown
Height: 5' 3" Hair: black
Weight: 110 Skin: normal
   
Race: Human Class: Psyion [1] || Rogue [2]
Sex: Female Presiege: -----
Alignment: Chaotic Neutral Patron: -------
  Campaign setting:
Forgotten Realms
Stats:  
   
Str: 10
Dex: 17
Con: 18
Int: 10
Wis: 6
Char: 14
Favored weapon: Proficiencies:
Dagger  
   
   
   

 

 

[ Background ]

Family:
-Self grew up in a region where magic is seldom.
-self grew up having special psyion talents. Inadvertly making phantoms and ghostly apparitions appear at young age.
-as a result, parents abused self throughout life. And self tryed to get accustomed to it.

Ex. verbal and physical beatings, trying to "beat the demons out of me".

-self's younger sister was the only individual who never abused self. Therefore, the two (and only) siblings grew close together.
-Until younger sister also started to show signs of psion powers, parents started to get frantic and abused her as well.
-But unfortunately, she was younger and pysically weaker then self. And father inadvertly beated her to death while mother screamed curses for having cursed children.
-Father fed sister to the wolves and blamed the death of sis on the wild wolves to the people outside of the family.
-Life went on as normal (what was normal for this family). With no time for greif, self was fed up of this abuse and devised a plan to murder her parents. Involving provoking wolves or other wild animal to ransack and attack self's household. While self was away somewhere, safe.
-After the deed, self's guilt increased. Her mind was unstable, having not greived for her sister nor her parents, not realizing she would be alone and without a home. Mind was in disarray. Her mind's only solution to settle the current crisis, was to repress her memories.
-Her mind was seperated and reverted back to a child's. In one way, to replace the sister she lost. And to forget her guilt and greif.
-To replace her sister, she took her sister's name, she wears her hair and clothes like her sister's (as of a child's). And carries her cherrished teddy bear with her. Yet, her body and real age is 27.

Personality:
-Like a traumatized child, she keeps to herself (extremely shy) and is afraid of anything that is unknown or uncertain to her.

Ex. strangers, pets she doesn't know.

-Seldom speeks and when she does, does so in ryhmes, riddles, songs and quotes. Often picks and refrazes quotes and sayings out from folk tales and nursery ryhmes as her answers.
-Talks and acts like a child, innocent, curious, and nieve.
-Like a child, knows what's good from bad and trys to do good if she can.

Ex. Help a hungry pet get some food. Help a rabbit run away from hunters.
Ex. If you would ask for her name, she would reply:
"Rumpilstilskin! Rumpilstilskin! Tis your name!
Were are you from? :
Over the hills and from the woods. From grandmothers house we go....

-Because of her shyness and her constant fear of the world, she isn't very good in combat. She knows it's bad to hurt other people (having experienced that all her life). But if she has the opportunity to help others (with a minimum chance of being hurt herself), she would. But if something is too "scary" or if the odds are against her, she would rather run and hide then to fight.
-And if she does decide to fight, she prefers to distract and knock out rather than do allout damage.

Ex. Telekinesis to use a rope to entagle a person. Rather than use the rope to strangle them.

-In rare conditions when situations seem to reflect the scene of sister's death, self's adult persona can not sit iddle to watch (and to see herself run away again). The adult persona trys to comeout to take control and stop the death of the little girl (which resembles sister) at ALL costs.

Psicrystal: (emotion "Hero")
-In essence, self's normal (adult) emotions was attached/created into the crystal. (which self has placed inside of the teddy bear).
-teddy bears name is Jean.
-teddy bear itself is old and worn. it's the old style kind were instead of fur, its texture is closer to yarn. self has ripped out the button eyes and badly stitched up the eyes and mouth.
-Self wants to forever protect Jean from the horrors of the world and to prevent him from crying because of the world.
-Adult persona can talk and think normally.
-This personallity is fully aware of her past deeds and is more realistic of the world.
-The crystal is more intelligent and heroic in the fact that she wants to make ammends to her past.
-She has a sense of justice and needs to correct what she knows is wrong. Therefore, this personality tends to more couragous.

Profession:
-Everything self knows is self taught. Self has a natural tallent for it (like sorcerrors).
-Psyion being rare in Fearun (Forgotten Realms). And from a region were magic itself is rare (I have to look in the book to find a place), self does not have the lugsury of finding a menture to learn from. As a result self does not have (Knowledge: psyion, or other skill like it).
-Her strong points are telekinesis. Moving and miniputating objects to amuse her and to ease daily life.

Present Day:
-To reflect self's harsh upbringings and survival, self is now 3rd level.
-Wandering and living off of people's charity and pity. Taken in for lodging a few days here, hitch-hiking on the road there, with no thought of a destination.
-If someone is kind to her, she tends to stay with that person, to think of that person as a gaurdian.
-It is her self preservation (fear), and luck that keeps here alive so far. And if something extreme happens where the "child persona's" actions are going to kill her, but the "adult persona" knows how to avoid it. The adult persona limitedly takes over to avoid a fatal mistake.

Ex. Taking candy from a stranger who looks suspicious isn't a good idea. And the adult persona catches this.

-child self thinks she is lost (away from home) with no memory of where she lives. Only the memory of what her house and family looks like (still believes they are alive). But strangely, shows no sign of wanting to be found either. (child self doesn't realise this).
-Self has seen a few asylum along her travels. And usually stays until she experiences extreme neglect or abuse from the inmates or workers. Then her crystal (adult self) would again, think of a situation to get out again.

Future:
-As she grows older and gains levels, her shyness slowly sheds away. She may grow more confident.
-She may act more cheerful; something healthy for a child's personality, rather than be in constant fear.
-To those who she travels with or knows who are trustworthy, she slowly starts speaking in whole sentences. At first, still as if a child's, but at least others don't need to decifer her riddles.
-In the end, her "normal personality" and her "child personality" may start to merge more and more frequently to reflect her growing knowledge of herself as a psion.

Appearance:
-A child's type dress tipped with frills and ruffles; worn, weathered, torn from travel
-hair filled with pins and ribbons. badly curled
-odd appearance since you see a young adult wearing and acting like a shy 6 year old.

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