Matt Seidl (mseidl@DRIVENINC.COM)
Tue, 19 Jan 1999 18:04:24 -0500
X-Mailer: Microsoft Outlook Express 4.71.1712.3 Message-ID: <01be4400$0e7e4e80$eea9dad1@rseidl.ppp.ford.com> Date: Tue, 19 Jan 1999 18:04:24 -0500 From: Matt Seidl <mseidl@DRIVENINC.COM> Subject: Love Sakura Taisen Style
>And as for me, I find "dating" any of the characters unrealistic. I've
>never thought of ST as a "dating" sim although I admit it is an element.
>I'm more interested in the art, story, and puns.
Well, I can see where folks would cringe at the notion of playing a bona
fide "dating simulation", but I think this element of the game is obviously
an integral part of its charm and appeal. I don't think there's any need
to feel squeemish (in terms of being seen as a nerd for playing such a
game) about love as an element in a video game, any more so than when it's
used on the boob tube, or the silver screen.