Love Sakura Taisen Style

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Matt Seidl (mseidl@DRIVENINC.COM)
Tue, 19 Jan 1999 18:04:24 -0500


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Date:         Tue, 19 Jan 1999 18:04:24 -0500
From: Matt Seidl <mseidl@DRIVENINC.COM>
Subject:      Love Sakura Taisen Style

>And as for me, I find "dating" any of the characters unrealistic. I've
>never thought of ST as a "dating" sim although I admit it is an element.
>I'm more interested in the art, story, and puns.

Well, I can see where folks would cringe at the notion of playing a bona
fide "dating simulation", but I think this element of the game is obviously
an integral part of its charm and appeal. I don't think there's any need
to feel squeemish (in terms of being seen as a nerd for playing such a
game) about love as an element in a video game, any more so than when it's
used on the boob tube, or the silver screen.


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