Richard E. Rae (76174.1410@COMPUSERVE.COM)
Wed, 3 Feb 1999 18:21:15 -0500
X-Mailer: Microsoft Outlook Express Macintosh Edition - 4.5 (0410) Message-ID: <199902032321.SAA10217@dub-img-ims-5.compuserve.com> Date: Wed, 3 Feb 1999 18:21:15 -0500 From: "Richard E. Rae" <76174.1410@COMPUSERVE.COM> Subject: Women and ST
>>> I think there's a design behind that. Each character is make unique with
>>> their own character flaws and strong points in the hopes that the male
>>> player will have a better shot of identifying with at least one of them.
>>
>>I'm not sure if the audience target was strictly "male." I know a bunch,
>>and yes more than a bunch (A LOT) of female fans of Sakura Taisen.
>>
>>
>
> I was actually reffering to Japan.
There are tons of female fans who've played and enjoyed Sakura Taisen in
Japan, too, not the least of which is the ota-wife of my anime sensei. My
friend has commented on the surprising large demographic of women who
enjoyed Sakura Taisen and who are ardent followers and cosplayers. Also not
surprising given the national enthusiasm of women for the Takarazuka Revue.
And if you want to experience this phenomenon in reverse, try the "Shoujo
Kakumei Utena- Itsu ka Kakumei sareru Monogatari" game, where you're
playing as a female character. Lots of fun, especially when getting involved
with Juri! You have an equal chance to get "close" to a male or female in
that game <g>.
--Richard