Yana (minamiyuri@WORLDNET.ATT.NET)
Mon, 1 Nov 1999 23:27:44 -0600
X-Mailer: Microsoft Outlook Express 4.71.1712.3 Message-ID: <01bf24f2$fe900480$0be3490c@default> Date: Mon, 1 Nov 1999 23:27:44 -0600 From: Yana <minamiyuri@WORLDNET.ATT.NET> Subject: Re: Debug mode-----Original Message----- From: Orlando de la Cruz Date: Monday, November 01, 1999 7:24 PM >Scanning through the archives of the mailing list, I came across the >debug code for ST1, which was pretty cool, as I was able to see the >ending FMVs for characters I hadn't beaten the game with yet. The last >option, called "SINRAI" is a bit puzzling. It looks like it might be >an editor for the scores of how the characters feel towards Oogami and >even says "WRITE!" once you make selections but nothing seemed to >change as far as game saves or anything. "SINRAI" is a bit confusing. The numbers actually represent the total accumulated love index points rather than the trust points per stage so if you're playing chapter 2 with the mid- range or higher numbers, all the girls will have very high trust points regardless of what number you put. Play a later chapter with numbers spanning the whole range and the difference will be more apparent. It's best to adjust the numbers according to the chapter you're going to play. >Anyone know of a similar code for the second game by any chance? Any >info on that or any other neat things you can do with the first game's >debug mode would be appreciated. Unfortunately it doesn't look like there is a code for the 2nd game(all the Japanese websites I've looked at don't have it). As for other tricks with the debug mode, everything's pretty much in the open so I don't think there's any more you can do with it that's not already obvious. Yasu