Anime Expo Press Session:
Kikuchi Yasuhito
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Guest of Honor Kikuchi Yasuhito (left). |
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Kikuchi Yasuhito has worked on various anime projects, but is perhaps best known
as a director on JOJO'S BIZARRE ADVENTURE and as the
director for the EL HAZARD: THE ALTERNATIVE WORLD
television series. During his early days as an animator, he worked at two
landmark institutions in the anime industryTatsunoko and Gainax. During
his press session at Anime Expo, Mr. Kikuchi spoke out on a wide variety of
issues, and had some rather surprising things to say.
Q: Is effects animation
harder or easier than character animation in terms of trying to pull off an
action sequence (much like the impressive water sequence of parts 1 and 2 of
JOJO'S BIZARRE ADVENTURE)?
Kikuchi Yasuhito: Special effects animations are much harder than
character animation because in character animation, you can just take one
shot and it's done, but for special effects, you have to take it five
times. Once lighted, once dark, then all the motion in-between, so it's
much harder.
Q: Does that require more
cels per sequence than character animation?
KY: It's five times as many cels.
Q: How do you feel about
the increasing use of computers in animation? Do you feel it's beneficial or
are people relying too much on special effects?
KY: My company is using a lot of computer
graphics, but the problem with that is that the more computer graphics
you use, it looks more like live action rather than animation so that
the gap between animation and CG is more apparent.
Q: Well, then how
do you think animation should look?
KY: It's more of wanting to put computers
and animation together rather than just using computers to make it look
like real life, because if you want it to look like real life you might
as well use live action.
Q: So do you feel
the look of cel animation should be preserved?
KY: It's ok to use 3D,
but right now it just does not match well with cel animation.
Q: Why did you want
to get into animation?
KY: I used to be a computer programmer,
and I was directly affected by one of my friends. I first started as
an in-betweener at Tatsunoko then, when I moved to Gainax, I became
one of the key animators. Right now at the company I work at, I have
the freedom to do whatever job I want (in-between, key, directing,
etc.) and it's much easier to work with that way.
Q: What works did
you do at Tatsunoko?
KY: You know ... It's been too long.
Q: How long did
you work there?
KY: About 6 years.
Q: If you had the
freedom and opportunity, what story would you want to tell?
KY: I've worked on a lot of shows which
have involved a lot of girls, and I'd like to work on something
masculine, maybe even Shakespearian.
Q: Are there any
stories trapped inside of you?
KY: There's a lot of them, but they're
all secret. (smiles slyly)
Q: In OTAKU NO
VIDEO's documentaries, are they real or are they mock-documentaries?
KY: About 60% is true. I was drawing
it as I was looking at the model I used for the character.
Q: Do you have a
preference for comedy or drama and, from a technical point of view,
which is easier to animate?
KY: They're both good. The comedies are
a bit harder to direct, but from a scenario point of view the dramas
can be more fun, but they're both equally fun to do.
Q: Why is a comedy
harder?
KY: It's really hard to get the timing
of each line of the dialog because if you mess up by 0.03 seconds, it
can get all off, so I have to time it with a stopwatch so that it
flows well.
Q: What feelings
do you get between the differences between the North American anime
scene and that in Japan?
KY: Everyone here seems to be having fun.
The Japanese fans aren't very nice ...
Q: Do you have
any horror stories in particular?
KY: A lot of the questions are mean-spirited
and trick questions in Japanese sessions, so it's much harder to deal with them.
Q: In JOJO'S
BIZARRE ADVENTURE, how much of that stuff came from you or
someone else, and where did the strangeness come from?
KY: I would have liked it if it was
even weirder.
Q: There are people
here that have the impression of Japan as being so straight-laced, so
why do shows like this come out in Japan?
KY: It's probably that they can keep going
with all the fight-fight-fight stuff because of the once-in-a-while,
what-the-hell-is-going on stuff.
Q: Where do you get
new inspirations from?
KY: I go out to drink with the producers,
and when we have fun, one bottle of booze will produce a story in about
15 minutes.
Q: In the interplay
between manga and animation, as animation director are you involved in
the adaptation work in figuring out what to tell in the anime?
KY: When we first get the time slot as
how long the anime will be, we contact the original creator to discuss
what to do with it.
Q: What are your
current and future projects?
KY: I'm working on a show with Pioneer
called KACHOU OUGI, basically a salaryman story.
It's a comedy where the main character is sort of a musician but still
basically a salaryman.
Q: Since you've
worked at many companies now, how would you compare Gainax to the
rest of the industry?
KY: Gainax is not a bunch of professionals
... just a group of otaku. But they really love what they're doing so
everything they do is done
well.
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