by Scott Frazier
When you hear a statement like "They say that ..." or "That's what they
want you to believe" the Illuminati is being talked about but when you
hear, "What the heck were they thinking?!" and "They really blew it"
somebody is talking about producers.
All the anime that you see, as well as most entertainment
on TV or in the theater, is brought to you
by sponsors and producers. The sponsors have the money and the
producers wring it out of them. It is the job of the producer to
wrangle the creative team and make sure they produce something that
is commercially viable. The producer can see if the project is
heading towards being over budget or behind schedule or encountering
other troubles, and he can help the creative team stay on track.
We expect the client to have certain demands, and since it
is their money being spent they definitely have a right to them.
Japanese sponsors tend to be pretty smart about where they invest
their money and they won't invest in a team of creators unless they
trust them to be able to do a good job in the first place so they
generally don't get too involved in the creative aspects.
Animation of most any type is a commercial product and it
needs to sell in order to make money so that the creators can eat
and so that they can make more. Every product has a target audience
and some point where the project will break even. The target
audience may be narrow, say fans of a specific kind of game, or
wide, say elementary school age children. The break-even point is
determined by the total show budget plus any advertising expenses
and such added afterwards. TV shows are now
often made with video sales in mind and a large part of the initial
investment is returned that way. The volume of sales necessary for
enough money to be generated that some flows back to the creators
instead of the middlemen can be quite large.
Due to the economic troubles in Japan, fewer people have
disposable income so there are fewer customers for OVA series and the market for them has almost
disappeared. Overseas, the market is stronger but there are more
middlemen and piracy problems so it is not yet profitable enough to
rely upon. While the market in the US is
growing, mainstream penetration is still slow and unsure. Mainstream
sales are critical, as it is unreasonable to pursue only the fan
market because it is not only small but fansubbing and other factors
erode the potential sales of a title very quickly. (Do not speak to
me of "fansubber ethics" (a contradiction in terms) as even if the
fansubbers really do cease pirating the shows their wares are forever
available in the vast illegal distribution system that knows no
ethics. There is no honor amongst thieves.) We are hoping that the
US market for anime will grow to the point
where we can release shows specifically targeted at US audiences.
It sometimes becomes the job of the producer to be the
arbiter of taste and to decide what projects will be picked up and
which will not. One of the things that I love most about the
Japanese animation industry is that there are enough broad-minded
people in it that good projects happen regularly and even
off-the-wall ideas can be picked up for production. One of the
dangers in this is what is currently happening in the anime movie
marketprojects that are not commercially viable are showing up
too regularly. The producers seem to have lost touch with the market.
I am no brilliant market analyst but I can see what is obvious.
Take the example of TONARI NO
YAMADA-KUN, the new film from Studio Ghibli. When I heard
that the original was a 4-panel newspaper comic I could not quite
figure out how they were going to translate that into a film. Upon
hearing that they were planning on doing it in an animated watercolor
style I thought that would look very interesting but that the
audience would saturate (get tired of it) after about 30 minutes. I
also questioned the wisdom of trying to sell an animated film based
on a comic targeted at businessmen. The reviews now say that the film
is pretty but you get tired of looking at it after 20 minutes, the
story is fragmented and the humor is over the heads of most of the
audience for animation. The film is not doing very well at the box
office. I figured that ANYBODY could see that
one coming.
I don't think there's anything intrinsically wrong with the
idea but I think that it would have been a much better video release
than a film. It would have cost less and been more available to
potential buyers.
The same thing happened with another film by another
company. The film, which we will call "Z" is
based on a series of manga stories. The manga did not sell
particularly well and live-action works based on that world were
unsuccessful. When I heard that Z was going to
be made based on that world, I thought that not only would nobody
watch it because of its content but that it was a serious error in
judgement to produce the film right after the major success of
another film by the production company. I figured that ANYBODY could see that it was going to be trouble.
They took a lot of time and spent a lot of money and made a film
which is beautiful in all technical ways but that nobody wants to
distribute. Z is going to sit in the can for
a long time and maybe eventually be distributed but it will never
be a hit.
So why didn't they take it to video and use that feature
budget for something that would be more viable? Why didn't the
creators see that they were on a one way trip to commercial oblivion?
How could they not see? I do not understand.
Unlike Hollywood, anime producers do not have the financial
resources to buy their way to popularity so it's pretty easy to tell
what a show will best be marketed as just by looking at its proposal
or pilot.
The Danger of Being Near Creative People
One of the problems we face is producers suddenly deciding to be
creative and to inject their vision into a show. They'll often come
up with ideas that the director just dismisses right away but
sometimes it becomes a real fight. You get requests to use specific
music, specific voice actors and to make sure certain itemswhich
will be marketed as toysare used regularly but none of those
are particularly damaging. (Unless the actor is really terrible and
they want her or him to play the main character. In that case all you
can do is sit in the recording studio with your head between your
knees.)
If there is some really odd element in a show that doesn't
belong there, you can bet that it came either from a producer or a
sponsor. They'll say things like, "We need to have more explosions
but make sure that you can't see anybody get hurt." They'll want
some change to a scene that will make it impossible to fit it into
the show. "We want to see all the characters appear in this scene"
even though half of them are on another planet or something. They'll
also demand that you use 3D elements even
though they don't belong in the show just because they think they
look "cool." This is how you end up with a scene where you have the
3D bust of Karl Marx bombarding a city with
marble sheep from his eye cannons in a series based on classical
children's literature.
You tell them, "Gee, this looks really stupid. Nobody is
going to like this and in fact, people will mock this mercilessly."
And a few months later the producers can't understand why people are
reacting that way. It seems to do no good to tell them that any
normal person could have seen what was going to happen.
Sometimes the producers use the mind control helmet on you
and there's little you can do. You're sitting in the studio trying
to come up with good ideas for a new TV series
and the next thing you know you're wearing the mind control helmet
and you're watching yourself develop a CRAYON
SHINCHAN/PRETTY SAMMY crossover OVA. It
can be pretty ugly. You never really see the helmet but you know
that they have it. Just like the drugs they put in your tea that make
you think that women are more attractive with chainsaws instead of
hands. Sure, they try and tell you that it's just fatigue and that
you've been awake too long but you know that it's something else. MK ULTRA had nothing on anime producers.
All in all, though, I suppose that it's better than being
an animator because that must be like waking up as a galley slave. As
a director, I've toyed with the idea of using one of those big drums
they have in the galleys that they beat to set the rowing pace,
however many beats per minute. When we were doing OK, I'd call the production assistants and yell, "EIGHT BEATS!" Boom Boom Boom. When we were getting
too close to the deadline, I could yell, "TWELVE
BEATS!" BoomBoomBoomBoom That would be good. Even better would
be whipping the animators and splashing them with salt water ... er ...
uh.. I mean, yeah, an uh ... animation company is like a ship. Where's
that star to steer her by?
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