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Copyright © Sotsu Agency * Sunrise * Fuji TV
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by Keith Rhee
In 1979, a show named MOBILE SUIT GUNDAM forever changed the face of giant
robot animation. Since its introduction, the venerable series has spawned
several TV sequels, OVAs, and movies, not to mention a lucrative franchise
of plastic models. But twenty years after its introduction, amidst the
Gundam Big Bang Project celebrating GUNDAM's 20th anniversary, it seems
that the classic Federation versus Jion storyline has run out of steam.
Alternate spin-offs such as G GUNDAM and GUNDAM W have been faring much
better than the 08th MS Team, which (somewhat loosely) adheres to the
original Universal Century continuity.
The success of the spin-offs hasn't been lost on Tomino Yoshiyuki, the
creator of GUNDAM. In addition, Tomino has stated that he originally meant
to tell only the tale of Amuro and Char, and is rumored to have grown weary
of the original setting. So perhaps it comes as no surprise that his most
recent effort, TURN A GUNDAM, takes place in a world far removed from the
classic series.
And far removed it is, two thousand years after the dawn of the space
age (whether this refers to the original Universal Century or not is
unclear). The people of Earth have long forgotten their space-faring ways;
their technology has regressed to the level of Model-T-style automobiles
and biplanes. But a group of settlers on the Moon have retained their
advanced knowledge, and after centuries on the Moon, the Moonrace yearns to
return to the blue planet.
When negotiations for a transfer of Lebensraum falter, the Moonrace
decides to seize what it wants by force, and Earth's primitive technology
proves to be no match against the advanced arsenal of the Moonrace. Against
all adversity, a Gundam must stand, and our protagonist Rolan Seack
stumbles across this ancient relic just as the invasion begins. Though a
member of the Moonrace, Rolan decides to defend his friends on Earth,
hoping to settle the conflict between Earth and Moon in a peaceful fashion ...
If the Gundams in G GUNDAM and GUNDAM W retain the trademark look and
feel of the original, the latest incarnation, designed by industry veteran
Syd Mead, is barely recognizable. The design has been a subject of much
controversy and debate, but this reviewer welcomes the makeover if only for
its break with tradition. (But the mustache really has to go.) The
character designs by Yasuda Akira (STREET FIGHTER III) also take some
getting used to. They actually seem to go well with the retro WWI-era
setting of the show, but they're not particularly attractive or appealing.
As for the plot, it is pretty low-key so far. The misunderstandings and
mistrust of the two races, and the machinations of the people trying to
take advantage of the confusion, are mildly intriguing to watch, but it is
somehow lacking in the kind of intensity that made GUNDAM W or ZETA GUNDAM
so gripping. Rolan's character and struggles has been done before, such as
the reluctance to fight, and the conflict of identity. In his defense,
though, his genuine caring and sympathetic nature makes him a more likeable
character than most pilots in Gundam history.
Measured against the classic series or the more recent spin-offs, the
first eight episodes of TURN A GUNDAM turns up a little flat, and Gundam
fans expecting something along the lines of previous GUNDAM features will
probably feel a little let down. Even taken on its own, the show still
seems to be missing that quality that endears it to its viewers. One can
only hope that the series picks up in pace pretty soon. In the meantime,
this author will be keeping a close eye on the show, and hope that the
conflict intensifies as the series continues.
Television Program
Currently airing: Fridays, 4:55pm
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